You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies.
Are you ready?
When Crystal Donavan gets a message on a mysterious app with a video of her little sister gagged and bound, she agrees to play the kidnapper’s game. At first, they make her complete bizarre tasks: steal a test and stuff it in a locker, bake brownies, make a prank call.
But then Crystal realizes each task is meant to hurt—and kill—her friends, one by one. But if she refuses to play, the kidnapper will kill her sister. Is someone trying to take her team out of the running for a gaming tournament? Or have they uncovered a secret from their past, and wants them to pay for what they did…
As Crystal makes the impossible choices between her friends and her sister, she must uncover the truth and find a way to outplay the kidnapper… before it’s too late.
Author of All Your Twisted Secrets, Diana Urban’s explosive sophomore novel, These Deadly Games, will keep you riveted until the final twist is revealed.
An impossible crime. A detective on the edge of madness. The future of time travel at stake.
January Cole’s job just got a whole lot harder.
Not that running security at the Paradox was ever really easy. Nothing’s simple at a hotel where the ultra-wealthy tourists arrive costumed for a dozen different time periods, all eagerly waiting to catch their “flights” to the past.
Or where proximity to the timeport makes the clocks run backward on occasion—and, rumor has it, allows ghosts to stroll the halls.
None of that compares to the corpse in room 526. The one that seems to be both there and not there. The one that somehow only January can see.
On top of that, some very important new guests have just checked in. Because the U.S. government is about to privatize time-travel technology—and the world’s most powerful people are on hand to stake their claims.
January is sure the timing isn’t a coincidence. Neither are those “accidents” that start stalking their bidders.
There’s a reason January can glimpse what others can’t. A reason why she’s the only one who can catch a killer who’s operating invisibly and in plain sight, all at once.
But her ability is also destroying her grip on reality—and as her past, present, and future collide, she finds herself confronting not just the hotel’s dark secrets but her own.
Lo Denham’s sister disappeared into The Unity Project when she was a young girl and, years later, Lo takes it upon herself to save her sister from them.
“Having a sister, mom says, is a place only the two of them will share, made of secrets they never have to say aloud – but if they did, it would be in a language only the two of them could speak. Having a sister is a promise no one but the two of you can make – and no one but the two of you can break.”
Ten years after their famous mother mysteriously went missing in the woods outside their island home, Manon and Tai are lured back with the promise of a script that supposedly holds clues to what happened all those years ago.
“I guess grief is like that: the banshee patiently waiting in the many-halled house of your mind, so quiet in certain moments, until you turn a corner and see how it takes up rooms and rooms, cracking their floors and windows with its volume, its weight.”
The crew of the Tide Child, a black ship made of dragon bones and manned by convicted criminals, are sent on a dangerous mission to seek out the last known sea dragon to end a centuries-long war.
“We fight in the hope that others will not have to, and we fight to keep those we have come to care about safe. We fight even for those who do not deserve it. There is no honour or greatness in what we do, except among fools. I fight, in the end, because I have no other choice” – she held his gaze with hers – “and neither do you. So remember this, if you hear tales of bravery and greatness, they are nearly always told by people who have only watched battle from afar.”